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- Path: news.inet.fi!paunetti!martin
- From: Martin Keitel <martin@paunetti>
- Newsgroups: comp.sys.amiga.programmer
- Subject: AMOS memory usage
- Date: Mon, 1 Apr 1996 10:06:00 +0300
- Organization: Telecom Finland News Service
- Message-ID: <Pine.SOL.3.91.960401095441.6461A-100000@paunetti>
- NNTP-Posting-Host: 192.83.57.42
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
-
- Hi programmers,
-
- I've programmed a game in AMOS and there is a problem with it's memory
- usage. The size of the game file is only about 300 kilos, and it only has
- a few lowres PAL screens of graphics and about fifty sprites + about
- thousand string variables in memory. Still it seems to require megs of
- memory after running. I've compiled it with the AMOS Pro compiler. How
- can I make the game consume less memory?
- If anyone is interested, you can find the game in Aminet
- (pub/amiga/game/shoot/wordchamp.lha) for example in ftp.luth.se or
- wuarchive.wustl.edu. If you have 2 Mb chip and 4 Mb fast, it should work
- (though even with this memory you might need to reduce workbench
- resolution...)
-
- Couple of other questions:
- 1. Has someone made an AGA extension to AMOS Pro ? (or is it wiser to learn
- Bliz Basic or something else)
- 2. Does anyone know about a driver for the Datel Genitizer tablet that
- also works on AGA Amigas? (sorry, this is not programming-related)
-
- All answers by personal email to
-
- martin@sip.fi
-
- Thanks,
-
- Martin
-
-
- P.S. Any comments of the game are wellcome (I mean the game as a GAME,
- not as a non-system-friendly memory eater)
-